The 6 Movement Card System

To move your character in Aethermon you must discard a Movement Card. These cards are numbered 1 to 6, and you move the distance indicated on each card. Once a player has used all 6 cards all expired cards are refreshed and the cycle continues. This allows an average...

Take that part 2

It seems several weeks ago we promised a post on specific “take that” mechanics, this post somehow got buried, but there it is now! Aethermon will include a supplemental set of special characters that will allow players to hinder their rivals. These characters...

The 5 to 3 Shift

Following up on our last post we’ll provide a little context for the shift from a 5XG locus to a 3XG locus. Players typically level up about 8 times in a playthrough of Aethermon; in a 5XG oriented game players gain between 0 and 4 HP per level (5 minus a 1-5 value...

Less is more

One of the big things in making a tabletop game is how small it has to be. For many game’s that’s not a problem, but we are trying to capture the epic feel of JRPG’s that tend to have ultimate moves that deal 50 bajillion damage. We can’t do 50 bajillion damage in a...

Naming the Elements

A few months back we got some great feedback from one of our associates regarding the names of the Aethermon elements:Sunstruck; Moonlit; Earth; Sky; Water; Fire; Thunder; Nature; and Rainbow.Our associate pointed out that having a compound-word name for only...

“Take-that mechanics”

“Take-that mechanics” Some players love them, other’s won’t touch them. Take-that mechanics refer to rules or options that allow one player to negatively affect the progress of another player – think “Draw 2” in Uno. These rules can create memorable moments on a...