To move your character in Aethermon you must discard a Movement Card. These cards are numbered 1 to 6, and you move the distance indicated on each card. Once a player has used all 6 cards all expired cards are refreshed and the cycle continues. This allows an average...
It seems several weeks ago we promised a post on specific “take that” mechanics, this post somehow got buried, but there it is now! Aethermon will include a supplemental set of special characters that will allow players to hinder their rivals. These characters...
Following up on our last post we’ll provide a little context for the shift from a 5XG locus to a 3XG locus. Players typically level up about 8 times in a playthrough of Aethermon; in a 5XG oriented game players gain between 0 and 4 HP per level (5 minus a 1-5 value...
One of the big things in making a tabletop game is how small it has to be. For many game’s that’s not a problem, but we are trying to capture the epic feel of JRPG’s that tend to have ultimate moves that deal 50 bajillion damage. We can’t do 50 bajillion damage in a...
A few months back we got some great feedback from one of our associates regarding the names of the Aethermon elements:Sunstruck; Moonlit; Earth; Sky; Water; Fire; Thunder; Nature; and Rainbow.Our associate pointed out that having a compound-word name for only...
“Take-that mechanics” Some players love them, other’s won’t touch them. Take-that mechanics refer to rules or options that allow one player to negatively affect the progress of another player – think “Draw 2” in Uno. These rules can create memorable moments on a...
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