Following up on our last post we’ll provide a little context for the shift from a 5XG locus to a 3XG locus.

Players typically level up about 8 times in a playthrough of Aethermon; in a 5XG oriented game players gain between 0 and 4 HP per level (5 minus a 1-5 value move) for an average of 2HP per level. Given a starting HP of 5, this means players would typically end the game with about max 21HP.

In a 3XG oriented game players gain between 0 and 3 HP per level (due to the introduction of 0-value moves), for an average of 1.5HP per level. Starting at 4HP this means players typically end the game at 16HP. 

We also see shifts in other parts of the game. Defeating higher level opponents provide 3XG in a 5XG game… or 0.6 Levels; this becomes 2XG out of a 3XG level cap = 0.67 Levels. Defeating equal levelled opponents provides 2XG in a 5XG game = 0.4 Levels; as opposed to 2XG in a 3XG game = 0.33 Levels. And Lower level opponent victories shift from 1XG in a 5XG game = 0.2 Levels and 0XG in a 3XG game.

This slightly increases the reward for defeating higher level opponents, with a small penalty when defeating equal or lower level opponents. Further incentivising players to push to fight more challenging opponents.

We’ll be holding a few playtests with these new numbers soon and will keep this space informed.

Keep rocking AetherRen