Aethermon can be played with any player count from 1 to 8. As discussed in previous posts, to avoid playtimes bloating at larger player counts turns are conducted simultaneously. However, with 6 or more player counts this system begins to break down and new solutions...
In any game where players act in sequence a division occurs: in some games it is better to act first, while in others it is better to act last. In perfect information games with limited resources, players that act first have an advantage (as they have the first...
I love high player count games. Not because I need 8 players squeezed around a small table – but because I love setting up a game for four and knowing there’s still room for an unexpected guest to join in. Unfortunately, as you increase the number of players at...
In our final Aethermon Focus we look at Earth Aethermon Batuursa. Overview: Batuursa may not hit as hard as the other starting Aethermon, but Batuursa takes a hit like none other. Batuursa supplements this longevity with moves that redraw used moves; cementing...
In this week’s Aethermon Focus we discuss the Thunder Aethermon Raivalp. Overview: With a combination of (q)uick and (r)eact moves, Raivalp finds victory by hitting first and more frequently than other aethermon – often finishing a battle without taking...
This week we key in on the Moonlit Aethermon Velvenny. Overview: More than any other starter Aethermon, Velvenny is a healer. Every unique move available to Velvenny either restores HP, or otherwise helps Velvenny get Velvenny back into fighting form. Aethermon...
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