6 Month Change Log

It has been a crazy six months for Aethermon, the game has evolved so much. Behind the scenes we have been plugging away at the worldbuilding, production and visual elements of the games. But thanks to your great feedback, the game itself has also continued to grow....

Aethermon at PAX Aus 2022 – part 6

This is the sixth and final part in a series breaking down our process as first-time exhibitors at PAX. This section addresses what we’d do differently next time, and our costs.   What we’d do differently next time   The answer to a lot of this is...

Aethermon at PAX Aus 2022 – part 5

This is part five in a series breaking down our process as first-time exhibitors at PAX. This section addresses what didn’t go so well.   What didn’t work   The demo took longer than expected: We thought we could run a demo every 45 minutes...

Aethermon at PAX Aus 2022 – part 4

This is part four in a series breaking down our process as first-time exhibitors at PAX. This section addresses what worked really well for us.   What worked The response was amazing! We have been working on Aethermon for two and a half years, most of that time...

Aethermon at PAX Aus 2022 – part 3

This is part three in a series breaking down our process as first-time exhibitors. This section addresses set-up, pack-down, and overview of each day.   The Convention itself We arrived on Thursday morning, and started setting up at midday, the appointed time...

Aethermon at PAX Aus 2022 – part 2

This is part two in a series breaking down our process as first-time exhibitors at PAX. This section addresses what we brought to the convention. What we brought Our demo game, plus an entire demo backup kit. Each included: More than 350 cards Spinner Neoprene game...