Why Left or Right

The phenomenon where positively perceived protagonists face right whereas antagonists face left has been studied in much greater detail in film theory than in games. The most popular explanation for this is in the western world the majority of written scripts are...

Left of Right

Our keenest followers may have caught something about our Aethermon depicted thus far. Our player controlled Aethermon all face right… All other Aethermon face left. The simplest explanation for this is it allows two characters to more literally faceoff when placed...

Fighting Together

Contrasting with the enormous singular power of the Chapter 2 set piece bosses, players will discover that they are stronger together. To highlight this each Aethermon has access to powerful team focused Battle Cards. These Battle Cards do little to help a player when...

Chapter 2 Bosses Part 2

Last week we highlighted the disadvantages players will face against the chapter 2 bosses. This week we breakdown on of the tools we give players to overcome that disadvantage: the support given by the Dojo leaders players rescue.  The bosses from Chapter 1 are...

Chapter 2 Boss balance

Following from last week. The set piece Chapter 2 Bosses are designed as enemies powerful enough that no play could possibly defeat them alone – balanced carefully so that each player feels that their contribution to the fight was necessary. This week we’ll...

Cooperative Win/Loss conditions

In chapter 1 or in the MOBA scenario, a player’s success or failure is measured by how quickly the player progresses relative to the other players. In the co-operative scenario (chapter 2), player success/failure cannot be measured by their development relative to...