Contrasting with the enormous singular power of the Chapter 2 set piece bosses, players will discover that they are stronger together. To highlight this each Aethermon has access to powerful team focused Battle Cards.

These Battle Cards do little to help a player when battling alone. However in the context of large team battles they provide value many times greater than any single card might produce.

Some examples of this are Sky move available Cervistral “(r)eact, (f)lying Buff: all allied attacks deal +2 damage”. As a (r)eact Cervistral can play this ability at no cost to itself, meanwhile it will likely buff each ally’s damage by 2 for 3 or 4 rounds. If Cervistral is fighting with 3 allies, this might turn into 24 damage without taking up an attack, possibly more if fighting with Raivalp!

Similarly Batuursa’s “(r)eact, gain 3 Df, redirect all enemy attacks to your Aethermon” effectively multiplying Batuursa’s high defense by the number of allies by ensuring it applies to each incoming attack. This can save a vulnerable player in a pinch, or act as a noble sacrifice protecting the entire team against a powerful attack.

By giving each Aethermon a powerful team ability that will be necessary to overcome the final boss, we create a scenario where each player has the opportunities to create moments in battle where their efforts helped turn the tide.

Rise together AetherRen