Last week we highlighted the disadvantages players will face against the chapter 2 bosses.

This week we breakdown on of the tools we give players to overcome that disadvantage: the support given by the Dojo leaders players rescue. 

The bosses from Chapter 1 are again encounterable in Chapter 2. However instead of giving players victory points (as they did in Chapter 1) players are rewarded with two powerful boons:

1 – The players get a one time use Battle Card. Players call upon the Dojo leader to help them in a single round in battle. This move is typically twice as powerful as even the most powerful moves otherwise available to players.

2 – The players shuffle 2 passive Dojo Assist Cards into the boss move decks. When these cards are revealed they activate to assist all players in some way. This happens automatically not taking a players round in battle.

For example when players defeat the Cumuloceti dojo in chapter 2 they get a Dojo Assist Battle Card that will “restore 15 HP to all allies in battle”. And the players shuffle in two Dojo Asisst Cards that will “restore 8 HP to all allies” when drawn. This represents the Cumuloceti flying around the battlefield helping players with its healing energies when they need it most.

Next week we’ll Delve into the final tool players have to access to overcome their disadvantage against the Chapter 2 Bosses.

Bring it together AetherRen