We follow last week’s post on Special Characters with details of currently implemented special characters.
While we’re actively experimenting with 11 special characters, it is likely the final implementation of the game will only include 8 Special Characters – though keep on eye out on this number to increase with kickstarter stretch goals.
In a typical game players (depending on their play style) tend to land on about 30 normal squares, each square has a 20% chance of triggering a special, so a player can expect to see about 6 of these characters per game.
===The Traders or Gift-givers===
These Special Characters either outright give players resources or trade player resources that they might not otherwise have access to:
Travelling Merchant | Opens shop -1 cost first item |
Aethermon Stylist | +1 friendship, +2 if you pay 1 XG |
Martial artist | Draw 1 Normal move, if you have the XG you can learn it |
Healer | Heal Aethermon and restores combat cards |
Alchemist? | Sell a move for XG +1 |
Gymnast/Exercise trainer | Sell a move for HP |
Artefact Dealer | can buy a tier 1 2 or 3 artefact (-1 cost) |
===Followers===
These Special Characters don’t offer an immediate effect, but follow the player affecting future events:
Paparazzi | Extra VP at end of game, If defeated give to victorious player (discard if defeated by NPC) |
Heckler | receive +3 XG immediately, negative VP end of game, transfer to any player you defeat |
Taxi | next turn move up to 3 extra distance then discard |
Underdog | +2XG next time defeating higher level opponent, discard if defeated |
In addition to these there are a litany of Special Characters that haven’t made the cut due to interacting with removed mechanics, requiring additional resources, punishing players or simply not being fun.
That’s all for now.
Keep on being awesome AetherRen.