Our keenest followers may have caught something about our Aethermon depicted thus far.
Our player controlled Aethermon all face right… All other Aethermon face left.
The simplest explanation for this is it allows two characters to more literally faceoff when placed next to each other.
A more interesting question is why do player controlled characters face right, while opposing characters face left. The honest answer is convention – if we did anything else, it would likely feel ineffably flawed.
Anyone who’s played a 2d mario game can tell you Mario moves to the right, the enemies move to the left. Same goes for Sonic, Player 1 in Street Fighter, or even player controlled Pokemon.
There are some notable exceptions such as the Final Fantasy series, but we’ll hypothesise about this next week when we delve in to the origins of this convention.
Stay curious AetherRen,