Give away

We’re forgoing a blog this week to promote our T-Shirt give away. Go to https://www.facebook.com/Aethermon/posts/339299934361936 to enter. Best of luck AetherRen

Protecting Players from themselves II

Last week we pointed out the potential problems created when an Aethermonโ€™s most powerful moves are exclusively useful as part of a combo. Weโ€™ll highlight 2 examples of when I made this error and how the situation has been resolved. === Sparkitty/Matchka/Harquat Our...

Protecting Players from themselves

No one enjoys a 2 hour board game if they spend the entire time regretting a choice made 10 minutes into the game. Hereโ€™s the thing, if a player can make a mistake so early in the game that makes the rest of their experience unfun – the game designer should...

PvP PvE Alt Endings

The most immediate difference between our PvP and PvE mode is that in the PvE mode players are not allowed to challenge other players. We are making this the default mode for players playing in exploration mode (the version of the game where the combat mechanics are...

๐—ง๐—ต๐—ฒ๐—ฟ๐—ฒ ๐—ถ๐˜€ ๐—ป๐—ผ ๐—ฝ๐—ฒ๐—ฟ๐—ณ๐—ฒ๐—ฐ๐˜ ๐—ฃ๐—ฒ๐—ฎ๐—ป๐˜‚๐˜ ๐—•๐˜‚๐˜๐˜๐—ฒ๐—ฟ – ๐—ฃ๐˜ƒ๐—ฃ ๐˜ƒ๐˜€ ๐—ฃ๐˜ƒ๐—˜ ๐—˜๐˜…๐—ฝ๐—ฒ๐—ฟ๐—ถ๐—ฒ๐—ป๐—ฐ๐—ฒ

We learn a lot from our playtesters. One particularly salient piece of feedback was that Aethermon as originally constructed begins primarily as a Player versus Environment (PvE) experience that builds up to a Player Versus Player (PvP) climax. For many this...

The World of Aethermon III (Not Normal) Last week we discussed โ€˜fillerโ€™ mon, and our decision not to include them. That conversation originally began on a different question โ€“ should we include a โ€˜normal-typeโ€™ element?  We had considered including normal-type...