At each level, your Aethermon learns a new Battle Card. Let’s level up!
Last lesson we discussed the combination currency XG, which you can use to buy special items, and to level up your Aethermon. At each level, your Aethermon learns a new Battle Card. Let’s look into it!
There is a set deck for each Element which only they have access to, with internal strategies and synergies between its cards. This represents each Element’s preferred combat style, as mentioned earlier. Additionally, there is a ‘Normal Moves’ deck, which everyone has access to.
At the start of the game, when you choose your Aethermon and receive your starting hand, you shuffle eight random cards from the Normal Moves deck into your element-specific deck. These are the cards you will be choosing from in future.
When you level up, you take the top three cards from your Future Moves Deck, choose one to learn, and shuffle the other two back into your Future Moves Deck.
All Battle Cards (including Normal Moves, but excluding ‘baby moves’) have a Star/Heart Value totalling five, representing how powerful the move is and how many additional health points your Aethermon gains when learning it. By paying attention to your Aethermon during battle, you will be able to ascertain whether they need additional firepower, additional resilience, or more tricky combos available to them right now.
And you never have to worry that choosing move B over moves A or C will mean that A and C are gone forever – since they get recycled into your Future Moves Deck, you just have to wait until they show up again.